I realize I used to update these all the time. I've been away at school, kicking ass and making games. College has taken a lot of my time and I'm glad I graduated last May.
I'm really glad I went to college, though I don't think it's for everyone, especially with art. If you feel you're just going through the motions and not learning, drop it. An art degree can only get you so far. I've been an Art Lead in several different capacities over the last 4 years (with game design and graphic design) and I've had to interview people as part of my job.
If anyone wonders about an interview for artists from the perspective of an employer, here are my thoughts:
thought #1: What can they do? (usually indicated by their portfolio, which I view before ever calling them in for an interview; their work is of course brought up in the interview too).
thought #2: How fast can they work? (usually indicated by an art test. Shows how they work with directions, under pressure, in a time constraint--really, this isn't to intimidate or be crazy harsh, but as a manager, I have to know these things so I can set proper deadlines and help integrate them into a team properly).
thought #3: Are they self motivated? (have they created projects in their own free time? If yes, then I know they can teach themselves and also care about the work they create).
thought #4: Are they an asshole? (I don't care if they are really good at what they do, no one likes working with an asshole. Games/web design are team work and require team players. Assholes often need to be babysat, too. I'd rather work with someone a bit less skilled that plays well with others than a supremely talented asswipe).
Team management in general is something I seem to be adept at or coincidence has lead me to get such positions over and over again. It's actually at the point that I want to be an underling and make art under someone else's direction. I need that kind of experience as well, I can't always be in charge. It's flattering that it keeps happening, though. And it's been a great experience.
I'm currently working for my startup game company instead of going to grad school. Because I believe I'll learn more here and it will cost FAR less. And I'll have more published work to show. The more the merrier!